The Honey Deck 




— Rules
Setup- Use a standard 52-card deck. (For randomization and dealing cards I will use Gemini AI and post it in forum)
- At the beginning of each turn, the table always holds a number of cards equal to the Number of players +2.
- Playing order is determined randomly at the start by throwing dices at random.org. Last player in one round, plays first at next.
- Players have 24 hours to report their move. If they fail to do so, their turn is skipped and the next player proceeds. If a player is skipped three times, their cards are placed on the table, their points are nullified, and they lose the right to continue playing. Each player may call a "time-out" once during the game, which extends their move deadline from 24 to 48 hours.
Turn Sequence On their turn, a player must do one of the following:
- Take → Take one card from the table (the total on the table always stays Players + 2).
- A player may cash in a card from their hand at any time. The card’s point value plus any applicable bonuses are immediately added to the player’s score. The card is then removed from play and does not return to the deck or discard pile.
- Hand Limit Rule → If a player holds 7 cards, they must cash in one or more cards from their hand during their turn to free space. After this, the player may take one card from the table, unless they choose to skip drawing.
Card Values
- 2–10 = face value
- J = 11
- Q = 12
- K = 13
- A = 14
At the end of the game or while cashing in, players count the sum of their card values plus bonuses:
Bonus Combinations – Examples:
1. Pair (two of the same rank) → +10 points- Example:
7,
7 → Pair of 7s → +10 points
- Example:
Q,
Q,
Q → Three Queens → +25 points
- Example:
K,
K,
K,
K → Four Kings → +40 points
- Example:
5,
6,
7 → Straight 5–6–7 → +30 points
- Example:
3,
4,
5,
6,
7 → Straight 3–4–5–6–7 → +50 points
- Example:
2,
5,
K → Three Hearts → +20 points
- Example:
3,
6,
7,
10,
Q → Five Clubs → +35 points
- Example:
8,
8,
8 (Three 8s) +
J,
J (Pair of Jacks) → Full House → +45 points
- Example:
4,
5,
6 → Straight 4-5-6 Hearts → +50 points
- Example:
5,
6,
7,
8,
9 → Straight 5-6-7-8-9 Clubs → +75 points
- Example:
10,
J,
Q,
K,
A → Royal Stretch → +100 points
End of Game
- The game ends when all cards from the deck are used.
- Each player adds up their card values + bonuses.
- The player with the highest score wins.
Card Suits → Exercise Types from darebee.com Workout Database
Heart = Cardio / HIIT
Diamond = Strength / Metcon
Spade = Combat / Metcon
Club = Stretch / Yoga
Card Values → Intensity Levels
Card | Intensity | Level |
| 2 | Light | 1 |
| 3 | Light | 2 |
| 4 | Light | 3 |
| 5 | Easy | 1 |
| 6 | Easy | 2 |
| 7 | Easy | 3 |
| 8 | Normal | 1 |
| 9 | Normal | 2 |
| 10 | Normal | 3 |
| J | Hard | 1 |
| Q | Hard | 2 |
| K | Advanced | 1 |
| A | Advanced | 2 |
FAQ
Q: I have the option to take
A: If you take
Q: Some workouts do not have levels. Can I still use them for certain cards?
A: Yes. For example, if a workout is Strength, Normal difficulty, you can apply it to any Strength, Normal cards such as
Q: How do I report my move?
A: You write which card you took, for example:
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So, we need 4 players to start playing and exercising

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I'm in
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I'll observe for a game or two and then join in the future, if games are still going
