Alright, I'm going to bed now. I'm skipping the Night Routine because I don't feel so good right now. Both mentally and physically. I feel a bit dizzy, and wozy, and tired. I stayed up very late last night, so that's why.
Today I wrote the final arc for my D&D campaign, and already told my players to start thinking about an epilogue for their characters, and to leave it open, just in case they might die during the BBEG fight. I already predestined my character to die by the end of the campaign, and honestly, after finishing the epilogue, and playing what will happen in my head, how does it happen, and all of that... I'm not going to lie, it brought me to tears for the entire afternoon.
The last time I felt this bad for a game was when I finished Mass Effect 3 for the first time. Even though the end was a bit of a letdown, it was still a very emotional experience. I already knew my DMPC is going to die since the first session, and now, I'm not sure if I can bring myself up to it. The epilogue for each major NPCs makes matters more emotional too, including the love interests some characters may have found, which I may have to find a way to tie them up to their endings. It's pretty much a "where are they now" section that'll play out similarly as to how the epilogue of Dragon Age: Origins plays out. Not very open ended, but bittersweet enough to realize that our entire actions had consequences that rippled through the universe, and will still be felt in the upcoming centuries.
The world is saved. The heroes retire. And everyone goes back to normal.
It feels... wrong. I learned a lot through this entire year of D&D, so much so that I think I genuinely improved as a writer. In fact, I tend to novelize this entire campaign, but with different party characters instead of my players', and try out a few things here and there... explore things; improve the world building, to not make the same mistakes that I did before! Start out on a small village with a couple of landmarks, then upgrade to a bigger settlement, then to an entire county, then explore another county, and so on, until I mapped out the entire kingdom instead of haphazardly putting small dots on a big canvas, leaving many places so void... That's why I'm reducing the scale of my next two campaigns, one that works as a prequel that happens two centuries before the events of this one, and another one that is the Urban Campaign. With an episodic structure, and both taking place in an city rather than an entire kingdom (think Planescape: Torment instead of Skyrim), it'll be easier to work and practice other things.
Then again, it feels wrong, to finish this. I didn't think I could get this emotional. Then I remember all four of us were trying not to cry back when a major NPC died half-way through the story. I remember the comments of everyone saying they pictured it the entire thing as an animated movie or an anime, while I pictured it more as a live action film. Then, one of our party members became insane, and died tragically, triggering the introduction of a new threat... a spin-off generated by another one of the players to practice as DM, but I made it canon because the characters were so good, and could bring up stuff to the story... It was a very intense campaign. Anyone could think that I thought everything out very carefully, but not really. I can prep a session the day before because I can make things on the fly in the middle of the session, plus making things on the fly is not my thing only. The dice, and the players also get some participation into the worldbuilding, which actually makes it even more fun. Like I said, the spin-off, and the new threat being introduced... that wasn't my idea at all. It was the player's.
But I insist, it feels wrong. Not many campaigns end, even less when they happen to be so much fun, and consistent. But it feels very wrong to end this. It feel worst than finishing a good book series, being left with nothing else to read. At least it's possible to relive those things, but here... once the final session ends, all that remains are memories.
I am happy. I feel good that I improved way too much as a writer. I found that I am way better than I thought I was. I learned many things through this experience. And at the same time, even though there are more games planned out... I feel very bad about this. I am happy that I finished something good, that we are going to finish something so good... and at the same time, I don't want it to end.
Even though I'll make a copy and bury her on my graveyard, I don't think I'll be able to tear her sheet on the table like I'm planning to do. In the end, she was the glue that kept the party together, and all characters knew that. I'm not sure what will happen at the table once I do, but when I do, they'll know that means it's all over for her, and that the campaign is over.
I wonder what their epilogues would be. I'm very interested in the Wizard and the Monk's epilogues. The Wizard had some growth thanks to his romantic arc, and the Monk has an entire campaign's worth of backstory that the player solo'd. He too had a development thanks to one of our sidekicks and an unexpected romantic arc that the dice told me to do. Besides, in this final arc, the consequences of multiclassing into a Fiend Warlock will also have an important role in our Druid's ending.
December 19th, 2022
Kickboxing: Day 93
Morning Routine:
The Right Side + 10 Decline Push-ups
Sól Salutation - LVL I +EC
Daily Dare: 40 Knee-in with Back Kick +EC
Count: 966 - 962 +EC
Night Routine:
Mani Salutation - 1 Set
Five Rites
Virasana Meditation
Daily Gratitude
Counting Victories
Get to Bed on Time
Programs:
Fit Yule: Day 19 +Megaset
Workouts:
100 Burpees +EC
WoD: Chisel - LVL III +EC
Daily Walk
Shuffle Dance! (
#1,
#2,
#3)
Hamstring Stretch (3 x 30 Seconds Forward Stretch + 30 Seconds Rest)
Challenges:
Awaiting January: Yoga Abs
Snowfight 2022: 41 Squats | 49 Snowballs Dodged in Total
Writing progress:
Nifty 350
Furious 500
Nightcap 200
1500 Words Daily!
Reading progress:
Ringworld - 5%
The Colour of Magic
Art progress:
Nope
Music:
Nope
Others:
No sleight of hand, cardistry, or card magic
No math
No Python